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HR  ·  1.1× multiplier  ·  Hard

osu! Hard Rock PP Calculator

Hard Rock (HR) is one of the three core PP-boosting mods in osu!, offering a 1.10× PP multiplier. Unlike Double Time, which changes speed, Hard Rock increases the map's intrinsic difficulty: hit circles become smaller, approach rate increases, timing windows tighten, and the entire map is flipped vertically. These changes demand significantly higher precision from every click.

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What Hard Rock Actually Changes

Hard Rock applies several simultaneous modifications to a beatmap:

The net effect is a map that tests aim precision and accuracy simultaneously. Many players find HR harder than DT at equivalent star ratings because DT's challenge is primarily speed, while HR demands surgical accuracy at all times.

HR PP Reference Values

Star RatingAccuracyPP (approx)vs No Mod
3★97%44pp+6pp
4★96%122pp+47pp
5★95%222pp+79pp
6★93%375pp+110pp
7★91%580pp+120pp

Hard Rock's PP advantage over No Mod is more pronounced at higher star ratings because OD and CS scaling creates larger performance differentials at the top end.

How to Approach Hard Rock

HR rewards players with excellent aim control and natural accuracy. If you frequently achieve 98%+ on No Mod maps, HR will feel more accessible than if you typically play at 94–95%. Here is a structured learning path:

Hard Rock synergizes particularly well with players who have high natural accuracy. If you often achieve 98–100% No Mod, your accuracy PP component will be significantly higher under HR than the multiplier alone suggests.

HR vs DT — Which Gives More PP?

DT gives a higher raw multiplier (1.12× vs HR's 1.10×), but HR's actual PP advantage in practice depends on your play style. DT is generally better for aim-focused players who can maintain speed, while HR favors accuracy-focused players. Most top players eventually master both, since HRDT (1.232×) is one of the strongest combinations in the game.

Frequently Asked Questions

Does Hard Rock change the actual star rating of maps?
Yes. HR increases CS (making aim patterns harder) and AR (giving less time to read), both of which increase the effective difficulty. The displayed star rating in map selection does not update dynamically, but the PP calculation internally accounts for the HR-modified OD, CS, and AR values.
Why does the map flip vertically with Hard Rock?
The vertical flip is an intentional difficulty increase that was part of the original osu! Hard Rock design. It disrupts spatial memory for maps you know well, effectively making even familiar maps feel unfamiliar. Over time, most HR players adapt and stop noticing the flip on maps they practice regularly.
Is HR+DT worth learning?
HRDT (Hard Rock + Double Time) gives a 1.232× multiplier, which is higher than HDDT (1.187×). However, HRDT is significantly harder to execute because it combines smaller circles, faster speed, and tighter timing windows simultaneously. It is typically the domain of players in the top 10,000.

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